One recent morning, it seemed as though my e-mail box was filled to the brim
with craps systems--along with questions about admission charges, now that
they've returned to Hollywood Casino in Aurora.
We looked at one system last week. This time, let's check out one that came
with the intriguing subject line, "The world's best craps system? Betting
wrong and placing the number."
A reader named Ed asked, "Have you ever heard of this strategy? First, you
always bet wrong or bet on the 'don't pass' line. The moment a place bet
number is thrown, you place the number thrown with an equal bet to your
original 'don't pass' bet. From here, the worst-case scenario is you break
even if the shooter rolls a seven, or the best-case scenario is he rolls his
number and you win the place bet, which pays out more than 1-1, making you
the extra payout money from the place bet. I read this in a strategy book
that was published in the '70s and was wondering if this system still works.
Will casinos allow you to play this way, and does this system really work as
well as the author claimed? He said it was a sure way to always win in a
casino and was one of craps' best-kept secrets. Do you have any insight you
could provide me?"
This system did not work in the 1970s, and it doesn't work now. If it did,
it wouldn't have been anybody's best--kept secret-the gambling world would
have been abuzz. Can you figure out the basic flaw? Let's walk through a
little test.
To make this all come out in whole numbers, let's imagine 1,980 comeout
rolls, in which each possible combination of two dice comes up 55 times. On
each comeout, we bet $30 on don't pass; if the shooter rolls a point number,
we then make a $30 place bet on the point.
The outcomes:
** 165 comeout rolls are either 2 or 3. Don't pass bettor wins $30 on each,
or $4,950.
** 440 comeout rolls are either 7 or 11. Don't pass bettor loses $30 on
each, or $13,200.
** 55 comeout rolls are 12. Don't pass bettor pushes, and no money changes
hands.
Our $30 systems player has dug an $8,250 hole before getting to the point of
making any place bets.
From here on, the system makes a comeback, as the player makes place bets
that pay either 9-5 on winning bets if the number is 4 or 10, 7-5 on 5 or 9,
or 7-6 on 6 or 8. If the place bet loses, the player breaks even because it
is offset by a winning don't pass bet. If the place bet wins, the player
profits because the payoffs are higher than the don't pass loss of $30.
**165 comeout rolls are 4, and another 165 are 10. The place bet wins 55
times on 4 and 55 times on 10, and each win pays $54. After subtracting the
losing don't pass bets, that leaves a profit of $24 per win, or $2,640.
**220 comeout rolls are 5, and another 220 are 10. The place bet wins 88
times on 5 and 88 times on 10, and each win pays $42. That leaves a profit
of $12 per win, or $2,112.
** 275 comeout rolls are 6, and another 275 are 8. The place bet wins 125
times on 6 and 125 times on 8, and each win pays $36. That leaves a profit
of $6 per win, or $1,500.
Profits on numbers where the player has both don't pass and place bets
working total $6,252. When we subtract these profits from the $8,250 loss on
the comeout, we're left with a deficit of $1,998. Divide that by the $96,000
in wagers made, and we get a house edge of 2.1 percent. That's higher than
the house edge of 1.4 percent on don't pass, without adding on the place
bets.
If you could make the don't pass and place bets in tandem without sweating
the comeout roll, it would be a very profitable way to play. Unfortunately
for systems players, life at the craps table doesn't work that way.